Cross-Plattform and Portable


Cross-Plattform and Portable

V-REP is cross-platform, and allows the creation of portable, scalable and easy maintainable content: a single portable file can contain a fully functional model (or scene), including control code.

6 Programming Approaches


Simulator and simulations are fully customizable, with 6 programming approaches that are mutually compatible and that can even work hand-in-hand. 6 fully supported programming languages.

Powerfull APIs, 6 Languages


Regular API: C & Lua

Remote API: C, Java, Python, Matlab, Octave & Lua

ROS & BlueZero interface: publishers, subscribers & service calls. Support all standard messages, extendable

Remote API


> 100 embeddable V-REP functions: control a simulation or the simulator itself remotely (e.g. from a real robot or another PC). Easy to use, extendable, fast, supports sync. or async. operation

Dynamics / Physics


4 physics engines (Bullet Physics, ODE, Newton and Vortex Dynamics) for fast and customizable dynamics calculations, to simulate real-world physics and object interactions (collision response, grasping, etc.).

Inverse / Forward Kinematics


Inverse/forward kinematics calculations for any type of mechanism (branched, closed, redundant, containing nested loops, etc.). An embeddable version of the IK/FK algorithms is available (i.e. can run on your robot).

Collision Detection


Fast interference checking between any meshe, octree, point cloud, or collection of those

Minimum Distance Calculation


Fast and exact minimum distance calculation between any meshe (convex, concave, open, closed), octree, point cloud, or collection of those

Dynamic Particles


V-REP supports customizable particles that can be used to simulate air or water jets, jet engines, propellers, etc.

Proximity Sensor Simulation


Powerful, realistic and exact proximity sensor simulation: performs an exact minimum distance calculation within a customizable detection volume. Much more continuous operation than with discrete ray sensors. Operates on meshes, octrees and point clouds

Vision Sensor Simulation


Simulation of vision sensors with many built-in image processing filters, fully customizable and extendable (e.g. via plugin)

Building Block Concept


Anything - from sensors or actuators, to whole robotic systems - can be built within V-REP by combining basic objects and linking various functionality via embedded scripts. Every scene object can have its own embedded script!

Path / Motion Planning


Path planning / motion planning is supported in a very flexible way via the OMPL library wrapped in a plugin for V-REP

Data Recording & Visualization


A large variety of recordable data streams (including user-defined) can display time-graphs, or can be combined with each other to form x/y-graphs, or 3D curves

Custom User Interfaces


Unlimited number of fully customizable user interface elements

Integrated Edit Modes


Special mesh edit modes are supported (including a semi-automatic primitive shape extraction method, convex decomposition, mesh decimation, etc.)

Easy Data Import / Export


Following file formats are supported (also when called through the API): URDF, COLLADA, DXF, 3DS, OBJ, STL (ASCII & binary)

RRS Interface & Motion Library


The RRS-1 interface specifications are fully implemented, and the Reflexxes Motion Library type II is fully supported.

Full-Featured Scene Hierarchy


The scene composition is intuitively visualized in a scene hierarchy view, indicating object names, types, associated control scripts, loop closures, selection and visibility states, warnings, etc.

Convenient Model Browser


The integrated model browser supports drag-and-drop operations (also during simulation!) for convenient scene composition. The available model library, updated at each release, can be easily extended by the user

Full Interaction



Full interaction also during simulations: models, together with their associated behavior (i.e. scripts) can be shifted, rotated, copy/pasted, scaled, erased, etc. without having to adjust any code

Free Education License


Educational entities (hobbyists, students, teachers, professors, schools and Universities) can use V-REP PRO EDU for free. The source code of all elements is available. Refer to the licensing page for details

Free Player Version


A free V-REP player version is available, and allows running and interacting with V-REP simulations

Many More Features


e.g. multilevel undo/redo, integrated ray-tracer, movie recorder, simulation of wireless communications, simulation of paint or welding seams, octrees, point clouds, exhaustive documentation, etc.

V-REP full specification sheet